VIDEO PREVIEW – https://www.youtube.com/watch?v=yXl1rfUiwW0
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
6 Pre Made Characters!
5 Weapons!
Character: tris 33 344 – 51 000, verts 23 853 – 35 858
Sword: tris 1 280, verts 764
Long Sword: tris 1 280, verts 804
Spear: tris 918, verts 608
Shield: tris 918, verts 581
Shield Big: tris 1 252, verts 847
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Visor_01, u_Visor_02, u_Cape_01_L, u_Cape_02_L, u_Cape_03_L, u_Cape_04_L, u_Cape_01_R, u_Cape_02_R, u_Cape_03_R, u_Cape_04_R, u_Cape_01, u_Cape_02, u_Cape_03, u_Cape_04
PBR Textures Metall/Roughness
4K Textures – Body, Body&LegsArmor, Helmet&ArmsArmor, Sword, LobgSword, Shield, Shield Big, Spear, Outfit
You can reduce the textures quality without much loss of quality
Textures – normal, metallic, roughness, albedo, AO, opacity, emissive
Each Metal has 5 Color Variations
Metal Color can be changed Separately!
Cloth and Cape have 5 Color Variations
Leather Belts have 4 Color Variations
There are 6 armor options – Default, Ornament_01, Ornament_02 and Rust Version of Each Ornament
All the Metals including Weapons have Rust version
All the colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
If you have any problems, please contact me evgeny_novozhilov@mail.ru
Technical Details
Features:
- Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
- 6 Pre made Characters
- 5 Color Variations
- 3 Types of Armor
- 35 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
- The Jaw and Visors can be opened with the additional jaw bone
- Cape, Jaw and two Visors have additional bones
- You can mix all colors separately
- Cloth and Cape are simulated
- All parts can be mixed separately with the Material Instances
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of characters: 6
Vertex counts of characters: 23 853 – 35 858
Number of Materials and Material Instances: 9 Materials and 84 Material Instances
Number of Textures: 171
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.