User Manual / Tutorial Vids / Showcase Vids / GIFs / Niagara / RayMarching / Twitter / Issues
Welcome to NinjaTools 1.71 – a baking toolkit for Unreal Editor 4 & 5, designed to keep the whole process
of VFX creation inside Unreal, encouraging users to build their own library of effect assets.
For responsive (non-baked) real time fluid simulation, see NinjaLIVE
For standalone flipbook player, see NinjaPLAY
.
Technical Details
Tools
- Fluid simulator with real-time view ports and preset management
- Baking Tool saving density & velocity data to Flipbooks and Flipbook-Player-Materials
- VolumeSmoke, VolumeCloud and VolumeFog setups to drive volumetrics with flipbooks (Ninja v1.5-1.6)
- Niagara modules to sample the baked fluid data and drive GPU particle systems (Ninja v1.4)
- Flowmap and VectorField creation tools
- Blueprint functions for managing NiagaraSystems and RayMarching
- Demo levels with 100+ use cases for stylized and realistic VFX
Input
Niagara and Cascade particles, Bitmaps and a Painter are providing initial conditions for the simulation
Output
Flipbooks, Flowmaps, VectorFields and ready-to-use Container Materials embedding baked data
Featuring
- UE5 compatibility
- Real time, parameter controlled fluid simulator with density and velocity output
- Atlas map and image sequence baker, generating Texture assets and Vector Field data
- Tiling, Looping baked data, ready to cover large areas
- Material generator to automatically embed the baked assets
- Niagara Modules to sample the baked data
- Niagara Base Emitters / Systems and Blueprints to showcase various setups
- A library of tutorial and sample VFX assets (fire, smoke, plasma, explosions)
- Two hours of tutorial videos and 60+ pages of know-how / documentation in 3 PDFs
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.