Western NPC

**** Update oct. 2021 **

Added Metahuman tal nrw support. Body/Head need to be migrated from the metahuman creator and via Quixel Bridge.

Dont forget to assign the Control Rig to the SK Files (Epic does not allow to publish data directly from metahuman creator)

The Western NPC are stripped down to five different SK Item groups: costume, legs, arm/gloves, head, hair and beard. Multiple items are ready to be assembled to create your own unique Western or even victorian citizen

Forum thread

Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.

For compatibility with other asset packs (like weapon animation sets), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.

Additionally, this pack includes some tools (no weapons) to make your western character look busy 🙂

The system works with Morph targets too. The hairstyle does change when a character equips a hat.

The same applies for the hands when a character equips gloves.

Technical Details

Technical Details

Character: 1 Blueprint and 13 example NPC Blueprints

Character Parts:

43 SK meshes: 3 Head, 14 chest (Out of 7 Base Meshes), 3 Base hair with 2 beards, 10 hats(out of 6 base Meshes),

1 Glove, 1 BP Function Library, and 1 BP Macro Library.

159 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

103 Materials: Including 4 Master Materials for items and hairs, plus 45 Material Instances for actual meshes and tint samples.

4 SM tools for hand sockets + 1x Sheriff badge

Equipment morph dynamically for Hat/hair and Chest/Glove

Maps:

1 Overview

Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes (Epic’s default Animations)

Number of Characters: Arbitrary amount of variations

Vertex Counts of Characters: 12k for Costume and 6k for Head & Hair

Texture Resolutions: 2048×2048 (PBR Textures), sheriff badge 512×512, hats 1K

Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One

Tested: PC

Documentation: PDF and comments in Blueprint graphs, functions, and variables.


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