USA Weapon M16A4

M16A4 with rear sight A2 and carry handle. Ready to use in FPS projects. M16A4 can be used with any set of arms, but I included animations using the default UE4 FPS arms, rigged to the Epic Skeleton for easy compatibility.

Video demonstraton.

18 character animations for FPS and TPS:

  • 5 shoots
  • Reload
  • Reload, when clip is empty
  • Switch fire mode auto/single
  • Equip/Unequip
  • Walk animation
  • Sprint animation
  • Idle animation
  • Idle animation to AIM.
  • Jump idle
  • Jump end
  • Blocking idle

8 weapon animations:

  • Equip
  • Fire
  • Switch fire mode auto/single
  • Reload
  • Reload, when clip is empty
  • Idle
  • Empty idle

19 sounds:

  • Close shots
  • Details to close shots
  • Reloading
  • Reloading
  • Switch fire mode.
  • Echo to close shots (small to auto fire and long to one shot)

3 animations from standard UE4 TPS Project:

  • idle animation
  • run animation
  • walk animation

All of them included for demonstration like as you can blend animations from this pack and your animations.

Technical Details

Texture Sizes: from 256×256 to 4096×4096

Scaled to Epic Skeleton: Yes

Collision:

  • M16A4 base – Yes
  • M16A4 parts – Yes
  • Bullet – Yes
  • Shell – No
  • Player – Yes
  • Objects on Level – Yes

Vertex Count:

  • M16A4 – 9760
  • Rear sight A2 – 2780
  • Rear sight carry handle – 3414
  • Foregrip – 1771
  • Handguard – 9152
  • Handguard Defender – 1049
  • Clip – 1379
  • Stock – 1249
  • Front Sight – 1693
  • Bullet – 12
  • Shell – 303
  • Player – 11448
  • Mannequin – 23297
  • Objects on Level – from 4 to 9749

Number of Meshes:

  • 22 for objects on Level
  • 1 for Player
  • 14 for M16A4
  • 1 for Shell
  • 1 for Bullet

Number of Materials and Material Instances:

  • 1 for Clip
  • 1 for Stock
  • 1 for Rear sight A2
  • 1 for Rear sight carry handle
  • 1 for Handguard
  • 1 for Handguard Defender
  • 1 for Foregrip
  • 1 for M16A4
  • 4 for effects
  • 1 for Shell
  • 1 for bullet
  • 5 for Player
  • 21 for objects on Level

Number of Textures:

  • 3 for M16A4
  • 3 for Shell
  • 3 for Clip
  • 3 for Stock
  • 3 for Rear sight A2
  • 3 for Rear sight carry handle
  • 3 for Foregrip
  • 3 for Handguard
  • 3 for Handguard Defender
  • 4 for Effects
  • 9 for Objects on Level
  • 2 for Player

Number of Audio Waves: 19

Number of Audio Cues: 10


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