VisusCity is a procedural content generated (PCG) city ideal for city or neighborhood layouts and generation for game development, architectural visualization or video production.
All assets (Buildings, Homes & Trees) can be used as is, or replaced and added to by custom library assets for your own unique design.
This product supports Nanite for Unreal Engine 5.0+
This product supports Lumen for Unreal Engine 5.0+
The “Procedural Content Generation Framework” & “Text 3D” plugins must be enabled in your Unreal Engine 5.2 or higher project.
Disclaimer :
This product supports Nanite for Unreal Engine 5.0+
Nanite Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.2/en-US/nanite-virtualized-geometry-in-unreal-engine/
This product supports Lumen for Unreal Engine 5.0+
Lumen Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.2/en-US/lumen-technical-details-in-unreal-engine/
This product supports PCG (Procedural Content Generation) for Unreal Engine 5.2+
PCG Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.2/en-US/procedural-content-generation-overview/
PLEASE NOTE for Unreal Engine 5.4.1 upwards :
This is a solution from a user on the unreal forums :
“Not sure why there hasn’t been a response from support…
So here comes my solution!
In my case the issue appeared in Unreal Engine 5.4.1 (as far as I know it was not present in 5.4)
What triggered it was Migrating more than 1 level across projects, even migrating two blank levels from one project to another blank project triggered this error.
Sooo the solution for a massive project was to Migrate all assets besides the levels and then separately migrate the levels one at a time.”
Technical Details
Features:
- Project archive is less than 1 GB.
- 10 Building Assets
- 10 Home Assets
- 8 Tree Assets
- Library Level included to see all assets (VisusCity/Levels/VisusCity_Library)
- Sample Sequence included as seen in showcase video.
- All buildings and homes are exteriors only and are more ideal for medium to far range views.
- Custom building and foliage library assets can be easily dragged and dropped into the foliage parameter slots.
- Mesh sets can be added and each can have unlimited entries. Inner Buildings, Outer Houses and Foliage mesh sets already included in the template blueprint.
- Easy blueprint parameter sliders for density, transformation and distance attributes.
- Customize areas, cutout areas and roads with normal spline editing tools.
- Road Cross and T junction blueprints included.
- Building and home rotations are randomly incremented by 90 degrees as well as mirrored randomly on top of standard minimum and maximum Z rotations.
- Buildings and homes are projected on landscape and cut out paths and areas can be used to prevent spawning on very steep slopes.
- Normal landscape sculpting is supported.
- Master PBR material included for customizing local space, tri-planar or world space mapping on all assets.
Collision: Yes
Tris Count: 10 995 511
Sum Tris Count: 402 080 769
LODs: (Yes/No) No
Number of Unique Meshes: 25
Number of Materials and Material Instances: 5 Master Materials, 72 Material Instances
Number of Textures: 45 Textures
Texture Resolutions: 512×512, 1024×1024, 2048×2048, 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation : https://drive.google.com/file/d/1R0w3vdc4wPIPVDLSsa_QScdNDr90Uhhk/view?usp=sharing
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.