LanFang Character

Update 9/14/2021: Fix physic assets

Video preview

3D preview A

3D preview B

How to use my female characters with Advanced Locomotion System

V4:

Part 1

V3:

Part1 | Part2

How to use Mixamo animations on my characters

With new master materials, you can blend color and textures to your liking. This character is rigged with the same instruction Skeleton of all my other modular female packages.

You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular female (can’t mixing with G2) packages together.

This character has basic facial rigging, Facial Expressions, and Lipsync, 01 hairstyle, and basic Animations for Sword

Technical Details

Features:

  • Facial Rig
  • Over 30+ Animations
  • Lipsync, Face Expressions, and Animations included
  • Blend clothing, skin, hairstyles, and eye with your own color and textures by part

Rigged: (Yes)

Rigged to Epic skeleton: (No)

IK bones are included: (Yes)

  • Skeleton has the same structure and bone names as Epic Mannequin but additional facial bones and weapon bones, some bone positions were adjusted to fit with female poses so, for the best results, you should use the Retarget method. Please watch this video to clearly see how it works.

Animated: (Yes) Yes, only basic movements

Number of Animations: ~30

Animation types (Root Motion/In-place): Root Motion

Number of characters: 01 characters with some clothes variants

Vertex counts of characters: 15.000 ~ 35.000

Number of Materials and Material Instances: ~15

Number of Textures: ~100

Texture Resolutions: 2048 – 4096

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation: Please open the Overview map for more information


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