Description
How to avoid overlaps of clothing with the body when using Metahuman
IMORTANT !
There are 2 versions of this character:
2. (New version – UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body – MH Skeleton)
This is not a Metahuman’s body and face. This is our creation.
But this body has exactly the same shape as the Metahuman’s body (Normal/Average)
So you can put this Outfit on your Male Metahuman (Normal/Average)
The difference between the first version and the new version
Download the version you need. Enjoy 🙂
Play (First version – UE 5.0)
PLAY/MODULAR (New version – UE 5.1-5.2)
Live Link Face (Both Version)
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
Some tutorials on retargeting UE4 to UE5
These are not our videos, but they are very helpful:
– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
– The project has 8k textures, which can affect fps
– Use the texture size limitations in the Unreal Engine to make them smaller
– PBR Materials
– All objects, textures and materials have their own names
– Model is built to real-world scale
– Units used: cm
– Doesn’t have Default names
– Doesn’t have NGons
– Doesn’t have Overlapping Vertices
– Doesn’t have Overlapping Faces
– Doesn’t have Overlapping UV Faces
– Doesn’t have Missing textures
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.