Description
– 4.0 Playable Demo | Video Overview (Sound On) | 4.0 Walkthrough | GASP Walkthrough | Getting Started –
Update information can be found in the changelog.
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DESCRIPTION
storytelling made easy with our Single-Player Interactive Story Game Template, designed exclusively for Unreal 5. Whether you’re a seasoned developer or an aspiring creator, this comprehensive template aims to inspire creating and designing captivating gameplay. Story Framework is powered by an Actor Component based workflow. No functionality is executed inside the player controller or player character apart from input related functions. A demonstration of this can be found inside the Tech Demo Level and is also explained inside the Official Documentation.
You can find out more about SF through the FAQ’s towards the bottom of SF’s store page.
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4.06 UPDATE June 8th 2025
/. Added 5.6 support
4.05 UPDATE May 2nd 2025
/. Fixed a small timing issue that was resulting in the “Initial Camera Preset” to not update correctly.
4.0 UPDATE April 21st 2025
/. Quick-Inventory overhaul. Items can now be inspected, used, dropped, and combined.
/. New Drag interaction method.
/. Improved interaction prompts with a little more customizability.
…
View all and previous update information here.
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WHAT DO YOU GET?
📦Comprehensive, and iterative single-player framework
📦Story Framework with GASP 5.5 pre-integrated (Contact me via discord or email to receive)
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FRAMEWORK FEATURES
✅ Native First Person & Third Person
gameplay support out-of-the-box, with options to use either, or both.
✅ Gamepad integration
built-in. Widget classes with “gamepad” settings.
✅ Custom interaction Framework
created with a dual-method system. Multiple options means more interactivity for the player.
✅ Quick Time Events
with customization options, all driven through a single function.
✅ Task System
A queue-based task/objective framework with functions to add, edit, remove, & hide tasks.
✅ Memoirs
A “Memoir” menu used to track and view players previous dialogue decisions, or game events that happened throughout their story, small or large.
✅ Large collection of object interaction systems
demonstrating different use cases of the interaction system.
✅ Object Inspecting and Description Reading
for more in-depth story telling through objects in your level.
✅ Modular slot-based Quick-Inventory System
designed to be easily accessible, while keeping all the expected functionality of an inventory such as using, combining, inspecting and dropping items.
✅ Full Dynamic Camera System
camera customization options and custom functions for both First Person, and Third Person.
✅ Modular Main Menu
to kickstart your projects home screen.
✅ Journal Entries
used to keep track of important descriptions or items used in your story.
✅ Custom Sequence Manager
designed to easily play and stop sequences during gameplay.
✅ Collection of External Functions
created across a few Function Libraries to aid in other development areas.
✅ Deep board based Documentation
explaining and educating you on everything about Story Framework.
✅ Saving & loading
(Player Location, Player Rotation, Inventory, Journal, Destroyed/Spawned Actors, Interacted Actors, System Info, etc)
✅ Includes free to use Meshes, Sounds, and other Assets
ABOUT STORY FRAMEWORK
You may ask “Why wouldn’t I simply create this myself?”. To that I would say, besides the 6+ years of prior Unreal knowledge I’ve poured into SF, creating all the systems and content SF has to offer from scratch would be extremely time consuming. Convenience is one of the many things SF brings to the table. No need to waste time building these core systems from the ground up. Throughout the entire development process, I’ve always aimed to create things that I would use myself. Something I would of liked to have If I decide to build a story-driven game one day.
This short explanation is not intended to “sell” you on purchasing the project. SF has become a passion project of mine, and I’m so happy I get to share it with the world. The price SF is currently listed at does not reflect the time and effort I’ve sunken into developing it, but rather something that won’t break the bank <3
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.