Advanced Hunting

Description

It is advanced hunting pack. Here you can find a lot of mechanics the biggest part of code of them are in components. It means that you can wasily plug them to your character and have a ready to play hunting mechanic. Code is very easy to read, here is a small value of “Cast to” nodes (Only to parent animal class). It is very good because you will not need to change a lot of code for themselves.

Preview video

Playable DEMO

Technical details

Features:

  •  Study new animals and after that
  1. Kill them by one shot
  2. Have more loot from them
  • “Showing animal’s vulnerabilities” mechanics(watch video)
  •  “All animals visible” mode
  •  Organs system(brain, heart, lungs, stomach)
  • 7 different traps
  • Pickup/Drop/Swap system
  • 4 full databases
  • Binocular mechanics
  • 5 types of animals
  1. Fox
  2. Wolf
  3. Doe
  4. Deer
  5. Pig
  • 3 types of animal rarity:
  1. Bad
  2. Normal
  3. Legendary

We are using starter content and the ue4 mannequin

Number of Blueprints: 99

Input: Keyboard, Mouse

Network Replicated: No

 

P.S. There is a warning when opening engine versions 4.20 and 4.21, this warning is an engine bug.

Warning: Attempting to load an instance of a transient class from disk – Package:’../../../../../../4.21 AdvancedHuntingMarket/Content/AdvancedHunting/Level/L_Main.umap’ Object:’EnvQueryManager_0′ Class:’/Script/AIModule.EnvQueryManager’


How to Install/Import?

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