Cuttlefish Camouflage

Description

OLD VIDEO | NEW DEMO |

 

Introducing the Cuttlefish Camouflage Pack, equipped with an advanced procedural spline animation system that dynamically alters the cuttlefish’s camouflage as it gracefully glides over diverse surfaces!

Customization Options

Our system offers unparalleled customization options. Transforming the cuttlefish’s skin is as straightforward as aligning the physics materials beneath the cuttlefish with the designated variables in the cuttlefish blueprint. Beyond this fundamental setup, you have the power to:

  • Define the starting distance for transformations.
  • Modify the physical materials linked to the camouflage system.
  • Adjust the speed at which camouflage evolves.
  • Set the detection distance for seamless camouflage transitions.
  • Fine-tune the swimming animation speed to achieve your desired visual effect.
Environment Included

Additionally, an Ocean environment has been included with Sand & Rock Materials, A Rock Static Mesh, Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with a few Cuttlefish with their paths set up, demonstrating both standard and vertex-animated systems; demonstrating how to use this package.

Performance Options

Regarding performance, you’ll receive two options

1.) You can utilise a standard skeletal mesh with a swimming animation. This comes with a Physics Asset, which is great for ragdoll effects.

2.) You’ll also receive a vertex-animated mesh & Blueprint; allowing you to choose between better performance or better graphical quality and collisions. The Vertex Animated mesh is built to be compatible with the Fish School System, purchasable on the Epic Games Marketplace.

The cuttlefish meshes are made up of 3 LODS, and come with detailed Material Instances for adjusting three camouflage types to suit your environment. From dynamic transformations to versatile animation options, this package empowers you to craft immersive experiences with ease!

 

Technical details

Features

  • 1 Cuttlefish Spline Animation Blueprint, with dynamic camouflage
  • 1 Cuttlefish Vertex-Animated Spline Blueprint, with dynamic camouflage
  • 1 Skeletal mesh
  • A Physics Asset for ragdoll effects
  • 2 Parent Materials and 4 Material Instances
  • 1 Rock Static Mesh
  • A Ocean Demonstration scene

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters: 1

Number of Animations: 1 Standard & 1 Vertex-Animation

Vertex counts of characters:

  • LOD0=2916
  • LOD1=1800
  • LOD2=261

Texture Resolutions:

  • 5x 2048×2048
  • 4x 1024×1024
  • 2x 1024×1024
  • 2x 2916×222
  • 2x 1800×222
  • 3x 512×512
  • 1x 256×256
  • 2x 261×222

Animation types: In-place

Documentation Included: Yes, In Blueprints


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