Description
Overview video: https://youtu.be/xCpapRIDY1U
Tutorial video: https://youtu.be/vMU7RAl6Vvg
The time-Dilation Zone asset provides a seamless way to create and customize zones that manipulate the flow of time. With this asset, you can control temporal parameters on a granular level, either locally or globally, adjusting them per actor or affecting the entire game world. When your character enters the zone, you can trigger particles or play sounds. Use actor tags or class filters, to specify exactly which actors you want to interact with in the zone.
Update 1:
- Added support for 5.3
- New option for continuous particles while in the zone
Technical details
Features:
- Time-Dilation(Entering zone, Exiting zone)
- Time modulation per actor or global
- Custom Zone shape
- Multiple zone mesh instances per blueprint
- Instant time-dilation or gradual(fade in/out)
- Actor Tag and class filters
- Particles when exiting or entering zones
- Sound effects when exiting or entering zones
- Different activation types: only when entering, when entering and exiting, only when exiting
- Interface for triggering events when the character enters/exits the zone
Number of Blueprints: 2
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
