Modular Orcs – Metahuman

Description

*** Metahuman Update August 2025 ***

Metahuman integration overview

Added example parametric clothing component for experimental MetaHuman Creator outfits.
Keep in mind the metahuman clothing system will change over time, and we will adapt our components to new standards for Metahuman Creator.

Customer Showcase mapped on Metahuman Topo

***Update July 2022***

 

Orcs are ported over to the UE5 Mannequin/Meta tal nrw proportions.

Metahuman UE5 Port & Mesh to Metahuman sample

 

The Modular orc pack comes with different Armoursets for Light Fantasy games.

 

Showcase

 

We added a new additional Muscular bodytype for some armour dresses.

 

Multiple SK Itemgroups: hats, hairs, heads, chests are ready to assemble your own orc fighter.

 

Different class costumes: light/hevy melees and caster. The pack gives you a basic start point to fill your fantasy world with Characters from different types of orcs.

 

Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.

 

A “goblin” template for small orcs is added as well – make sure to use this template in the mesh Slot to drive the Master pose.

 

For compatibility to other asset packs (like carrying a sword and shield), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its handgrip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.

 

No Facial Animation included right now. Our Basic ARKit Blendshape set is made with the Character Editor.

 

Documentation

Technical details

Character: 1 MasterBlueprint and 8 example NPC Blueprints

Character Parts

~60 SK meshes

~ 140 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

~60 Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: with additional tmp face rig – baserig based on Epic skeleton

Animated: No Animation included

Number of Characters: 40 parts

Vertex counts of characters: 30-60k a

Morph targets –programming BP part prepared :

All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you’d like to change items dynamically – for your hero character

Recommendations:

Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece.

Check out Unreal documentation:

https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimBlueprints/

https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/


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