Procedural World Generator v1.3

Description

Documentation | Cinematic Video | Features Video | UPDATE 1 Video  | UPDATE 2 Video | UPDATE 3 Video

 

Benchmark Website | Discord Channel

 

Playable Demos: Playable DEMO v1.3 (UE 5.6 Build)

 

Make a FarCry like a Map with UnrealEngine 5 TUTORIAL SERIES

 

Procedural World Generator is a set of tools to help you quickly create AAA environments. Taking less time to build your world means more time to build your game! More than 250 scans of plants, surfaces, and 3D scans were used to create the environment.

 

You can reach realistic results easily and quickly with painting landscape. In addition, package contents include houses, roads, railways, electricity poles, traffic signs and barriers.

 

Procedural World Generator is designed based on the user-friendly “Landscape Layer” system, thus providing you with flexibility and ease of use.

 

We will continue to update Procedural World Generator. Over time, Procedural World Generator will become a huge environment package.

 

UPDATE NOTES:

 

Procedural World Generator v1.1:

  • Spring Season Added
  • Road Network System Added
  • Road Tunnels Added
  • PCG Remove Volumes Added
  • Landscape Patches (Spring Versions Added)
  • Snow Layer Added

 

Procedural World Generator v1.2:

  • Tropical Island Ecosystem Added
  • Tropical Plants Added (223 unique mesh)
  • New Landscape Material (Tessellation)
  • New Map (Island Map)
  • Voxelized Nanite Foliage (Only for 5.7)

 

 

Procedural World Generator v1.3:

  • Arid Landscape Ecosystem Added
  • Arid Plants, Rocks and Cliffs Added (217 unique mesh)
  • New Landscape Material (Tessellation)
  • New Map (Arid Landscape)
  • Voxelized Nanite Foliage (Only for 5.7)

 

FULL Notes: https://scanslibrary.gitbook.io/procdural-world-generator-ue5/roadmap

Technical details

Features:

 

  • Full Procedural Environment
  • 5 Ecosystem (PineForest, Fir Forest, Aspen Forest, Tropical Island, Arid Ecosystem)
  • PCG Workflow
  • 100% Scanned Assets ( ScansLibrary Scans )
  • Optimized Materials
  • Nanite Meshes
  • 5 Landscape Templates
  • Cable System (Pole & House)
  • Spline Blueprints ( Barriers, Fences, Rope Bridge etc.)
  • Procedural Slope Rocks
  • Roads -Railways
  • Dynamic Moss & Dirt Material
  • Scanned Plant Atlases
  • Scanned Rock and Tree Meshes
  • 7 Landscape Layer
  • Level Props

 

Number of Static Meshes: 950

Number of Textures: 517

Number of Materials: 22

Number of Instance Materials: 162

Blueprints: 21

 

Required Plugins:

  1. Procedural Content Generation Framework (PCG)
  2. Procedural Content Generation Framework (PCG) External Data Interop
  3. Procedural Content Generation Framework (PCG) Geometry Script Interop
  4. Cable Component
  5. Landscape Patch
  6. Water System

How to Install/Import?

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