Modular Barbarian Warrior – Tribe – Metahuman

Description

Metahuman integration overview

*** Metahuman Update August 2025 ***

Added example parametric clothing component for experimental MetaHuman Creator outfits.
Keep in mind the metahuman clothing system will change over time, and we will adapt our components to new standards for Metahuman Creator.

*** UE5 Update May 2022 ***

 

Converted to the Metahuman/UE5 Mannequin rig structure.

Ue4 Mannequin meshes are still included for existing customers. Make sure to import your Metahuman tal nrw. Our Basebody is adjusted for the UE5 Mannequin to Fit the Metahumans as well.

 

The Modular Barbar pack comes with a male/female costume Set. This product will enhance your vision of a tribe — made for Light Fantasy games.

 

Product Teaser

 

We plan to add Metahuman tal nrw support by the end of this year.

 

Multiple SK Itemgroups: hats, hairs, heads, chests are modular and ready to assemble your own barbarian/shaman/druid fighter.

 

Each piece of equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.

 

For compatibility to other asset packs (like carrying a sword and shield), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its handgrip. Main- and off-hand slots are also prepared in the blueprints to receive your data. Based on the “UE4 Mannequin Rig” template. See overview Map with Set Masterpose Component.

 

 

Documentation

Technical details

Character: 1 MasterBlueprint and 8 example NPC Blueprints.

Character Parts

~110 SK meshes

~ 100 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

~60 Materials: Including 4 Master Materials for items and hairs

~ Textures: Mainly 2k textures with dress/chest base for 4K

Maps: 1 Overview

Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

Scaled to Epic Skeleton: YES + some adjustments on hand /headscale to fit our vision of barbaric proportions

Rigged: YES

Rigged to Epic Skeleton: Yes

Animated: No Animation included

Number of Characters: 40 parts

Vertex counts of characters: 30-60k

Morph targets –programming BP part prepared :

All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you’d like to change items dynamically – for your hero character

Check out Unreal documentation:

https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimBlueprints/

https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/


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