Description
🔥Radioactive Fields – Radiation Zones & Dosimeter System
Summary. Create configurable radiation zones (spheres or boxes) and measure exposure in real time. Includes a 3D dosimeter with sound cues. Works in single-player and multiplayer; in MP the simulation runs server-side for consistent results.
👑Key Features:
- Zone Setup
- Create zones as spheres or boxes.
- Configure size and intensity to match your level design.
- Built-in Dosimeter
- Included 3D dosimeter with realistic sound feedback.
- Players can check radiation levels in real time.
- Component-Based Detection
- Any actor with RadioactiveFieldComponent can detect and read radiation.
- Use readings to drive your gameplay logic (alerts, damage, access control, etc.).
- Networking & Performance
- Single-player friendly.
- In multiplayer, server-side calculations ensure accuracy and sync for all clients.
Typical Uses
- Hazard areas for survival/stealth missions.
- Co-op or competitive modes with radiation constraints.
- Quests that require navigating hotspots using the dosimeter.
- Randomized Zone Spawning – you can generate radiation zones dynamically, for example using the 🔗Population Control PRO spawner.
📌About Our Plugins:
- 7+ years of proven experience in Unreal Engine development.
- Regular updates and continuous improvements.
- Featured multiple times in Epic Games ShowCase.
- Free Discord support and active community.
- Many features implemented from developer feedback.
📃Note: The plugin’s price may increase as new features are added.
Technical details
Features:
- Absolutely any actor using the RadioactiveFieldComponent component can check the level of radiation.
- Work with World Composition with World Origin Rebasing.
- Work with Level Streaming.
- Multiplayer support.
- All calculations take place on the server-side.
- The code is written in C++ to improve performance. Using the plugin does not require knowledge of C++.
- Easy to use and easy to integrate into your project.
- Free support for our products in discord.
Code Modules:
- RadioactiveFieldsDirector(Type: Runtime)
- RadioactiveFieldComponent(Type: Runtime)
Number of Blueprints: 4
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Documentation, Discord
Example Project: Included
Important/Additional Notes: None
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

