Description
The red desert. This place is totally safe, for predators.
Note: If you are using UE5, please uncheck “Exposure Compensation” in the Post Processing Volume and on the Atmospheric Fog set the “Transmittance Min Light Elevation Angle” value to 90. This will make the scene a little brighter and give you a more neutral sunlight color. Generally lighting looks a little different when you are working with different versions of the engine so you have to tweak the values here and there.
[FHD Screenshots]
Features
• 64 Square Kilometers
• Surface Customization
• 1×1 Meters Vertex Density
• Powerful Material Instance Parameters
• Large Scale Landscape Ambient Occlusion
• Distance Based Landscape Tessellation
• Heightmap Based Layer Blending
• Custom plug and play functions
– Global Normal Variation
– Distance Tessellation
– Displacement Fade
– Distance Fade
– Mask Modifier
– Cloud Panner
– Mixer
• Dynamic Cloud Shadows
• Landscape Paint Layers
• Background Mesh
Technical Details
PBR: Yes
Textures: Up to 8K
Supported Platform: Windows 64-bit
Target Platform: Windows 64-bit
Documentation: No
[11] Material Function [3] Material Instance [1] Landscape [14] Texture [3] Material [1] Mesh
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
