Military Cases Package

Description

This package contains 12 Animated Military Cases, With PBR Textures, Animations (Open/Close) for each one Box and Blueprints.

Quick Preview of Animations

*Weapons not included in this Package*

Credits For the Weapons that I used for usages examples:

FPS Weapon Bundle

Military Weapons Dark

Technical Details

Unreal Engine Compatibility: UE_4.20 to UE_4.27 and UE_5.0 or higher.

Unity Engine Compatibility: 2021.3.31 or higher

Features:

  • PBR Textures (Physically Based Rendering).
  • Multi Color (Two different colors for each Military Case)
  • Channel Packed RGB Texture (Roughness, Metallic, Ambient Occlusion).
  • Rigged.
  • Custom Collisions.
  • Animations Based on Real Physics.
  • Animated.
  • Optimized for Games.

More Technical Details:

Number of Static Meshes: 24

Number of Skeletal Meshes: 12

Number of Animations Sequences: 24

Tris Count: 3,596 to 9,462

Number of Blueprints: 13

Number of Materials: 2

Number of Material Instances: 24

Number of Textures: 48

Texture Resolution: 4096.

LODs: No.

Collision: Custom (Handmade).

Nomenclatures and Sufixes of Asset Pack

SM_ : Static Meshes.

SK_ : Skeletal Meshes.

T_ : Textures.

_BC : Base Color.

_N : Normal Maps.

M_ : Materials.

_RMA : Roughness, Metallic and Ambient Occlusion.

BP_ : Blueprints.

MI_ : Material Instances.

Technical Details

Features:

  • PBR Textures (Physically Based Rendering).
  • Multi Color (Two different colors for each Military Case)
  • Channel Packed RGB Texture (Roughness, Metallic, Ambient Occlusion).
  • Rigged.
  • Custom Collisions.
  • Animations Based on Real Physics.
  • Animated.
  • Optimized for Games.

 

Technical Details:

Number of Static Meshes: 24

Number of Skeletal Meshes: 12

Number of Animations Sequences: 24

Tris Count: 3,596 to 9,462

Number of Blueprints: 13

Number of Materials: 2

Number of Material Instances: 24

Number of Textures: 48

Texture Resolution: 4096.

LODs: No.

Collision: Custom (Handmade).

 

Nomenclatures and Sufixes of Asset Pack

SM_ : Static Meshes.

SK_ : Skeletal Meshes.

T_ : Textures.

_BC : Base Color.

_N : Normal Maps.

M_ : Materials.

_RMA : Roughness, Metallic and Ambient Occlusion.

BP_ : Blueprints.

MI_ : Material Instances.


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