Description
🎮 Try the exemple demo
Switch Pawns at runtime very easily. The system allows managing an unlimited number of Pawns. Automatic triggering of the Behavior Tree for the Pawn that is no longer controlled by the player.
The camera transition speed is configurable.
Technical Details
Features:
- 1 Actor Component
- 4 Blueprints
- 1 Map
- 1 Widget Blueprint
- 1 Blackboard
- 1 Behavior Tree
- 1 BT Service
- 1 BT Task
Number of Blueprints: 4
Input: (Gamepad, Keyboard)
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Mac: (No) (Not tested)
Documentation: It’s so easy to use that the instructions in the gallery are sufficient.
Important/Additional Notes: please contact me by e-mail if you have any problems.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
