Description
Rename Tool Editor Plugin. Batch rename Assets and Actors easily. Change prefix, suffix, replace substring, modify letter case, add numbering and more.
Technical Details
Main features
- Rename assets in the Content Browser
- Rename Actors in the Level (World)
- Batch rename by selection
- Helper function library
Rename features
- Add/remove Prefix
- Add/remove Suffix
- Replace substring
- Change letter case
- Add numbering
How to use
- Install the plugin for your engine version (in the Epic Launcher / Library, select the plugin, and the “Install to Engine” button)
- Enable the plugin in the Project Settings/Plugins, “Rename Tool”
- Enable “Show Engine Content” and “Show Plugin Content” in the Content Browser settings to see the Engine/Plugins/Rename Tool Content folder
- In the Content Browser navigate to Engine/Plugins/Rename Tool Content/Blueprints
- Right-click EUW_RenameTool and select “Run Editor Utility Widget”
- Select assets in Content Browser and/or Actors in the Level
- Set up Rename Details
- (Optionally) Use the “Update Preview” button to see the rename result before executing
- Click “Execute Rename on Selection” to rename the selected objects
Code Modules:
- RenameTool (Editor)
Number of Blueprints: 2
Number of C++ Classes: 2
Supported Development Platforms: Windows, MacOS
Supported Target Build Platforms: All (Editor plugin)
Important/Additional Notes:
- Full C++ source code included
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