Impact Melee Trace

görsel_2026-05-01_123319812

Melee hit detection using colliders or other overlap detection is inconsistent and can result in situations where fast attacks or low frame rates can cause attacks to miss entirely.

This system produces consistent, reliable hit detection with highly optimal performance.

It works regardless of the speed of the animation, how thin the target is, and at any playable frame rate.

The product includes multiple example blueprints that showcase different use cases and implementations of the system.

? Quick Set Up

Can be fully set up in less than 4 minutes with only 1 actor component and 1 interface.

?Any Number Of Traces

Define a start point, end point, and how many traces you want to be generated between these two points.

?Low Frame Rate Mode

Interpolate between points to prevent compromised tracing at low frame rates or to improve performance at higher frame rates.

?Trace Shape Profiles

In addition to line tracing, can now trace sphere and box shapes, or combine line tracing and shape tracing.

?Simultaneous Traces

Supports multiple overlapping traces on a single animation or actor.

Playable Demo


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