Melee hit detection using colliders or other overlap detection is inconsistent and can result in situations where fast attacks or low frame rates can cause attacks to miss entirely.
This system produces consistent, reliable hit detection with highly optimal performance.
It works regardless of the speed of the animation, how thin the target is, and at any playable frame rate.
The product includes multiple example blueprints that showcase different use cases and implementations of the system.
? Quick Set Up
Can be fully set up in less than 4 minutes with only 1 actor component and 1 interface.
?Any Number Of Traces
Define a start point, end point, and how many traces you want to be generated between these two points.
?Low Frame Rate Mode
Interpolate between points to prevent compromised tracing at low frame rates or to improve performance at higher frame rates.
?Trace Shape Profiles
In addition to line tracing, can now trace sphere and box shapes, or combine line tracing and shape tracing.
?Simultaneous Traces
Supports multiple overlapping traces on a single animation or actor.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
