GameplayEffectDataTable

Description

Using GameplayEffect blueprints in our work can be very difficult to maintain, so with this plugin, we can use a DataTable to configure GameplayEffects. This will make it easy for us to maintain GameplayEffects.

The plugin is free and open-source on GitHub, but if you want to reward the author with a cup of coffee, you can also do it. Thank you all.

Technical Details

Features:

  • You can customize GameplayEffect DataTable
  • You can customize UGameplayEffect
  • Can easily trigger GameplayEffects
  • Unified management of GameplayEffects

Code Modules:

  • GYGameplayEffectDataTable (Runtime Module)

Number of Blueprints: 0

Number of C++ Classes: 17

Network Replicated: (Yes/No) Yes

Supported Development Platforms: Windows (Other platforms should also work, we just haven’t tested them officially)

Supported Target Build Platforms: Windows (Other platforms should also work, we just haven’t tested them officially)

Documentation: Document

Chinese Document: Document

GitHub: GYGameplayEffectDataTable

Important/Additional Notes: Need C++


How to Install/Import?

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