Armored Minotaur

Description

Character video review UE4 \ PREW 360\ MINOTAUR PREW UE4 ALS \

Update 1.0

Full support for engine version 5.1 and higher has been added.

The skeleton hierarchy mirrors that of the Manny UE5 Skeleton Simple.

The proportions, of course, differ.

Support for the ARKit system has been added.

A post-processing system has been added to ensure proper armor movement.

Added physics for the ears, leather cap, and belt; they now sway with movement.

Fabric physics have been tuned for greater precision and accuracy.

Material shaders have been optimized.

Control Rig added.

3d model of a realistic character “Armored Minotaur”.

A character in armor consists of many separate parts that you can combine in your own way. (32 parts).

Customizable materials.

Physical model of the fabric on the skirt and hat.

The character is well suited for fantasy games as an enemy, boss or NPC.

There are 3 configured dependent materials:

Dark skin

Light skin

Ash skin

+ the same war paint options.

Additional bones have been added to the epic Skeleton without breaking the hierarchy:

Face bones, eyes, eyebrows, jaw.

The character has exactly the same bone names, bone orientation, bone hierarchy, epic skeleton pose, BUT THE PROPORTIONS OF HIS BODY are Slightly different! There may be slight difficulties because of this, for example in ALS.

Technical Details

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

 

Number of characters: 5

Vertex counts of characters:

Without armor: 11,935 polygons

Fully equipped: 33,379 polygons

 

Number of Materials: 12

Material Instances: 24

Number of Textures: 38

Texture Resolutions: (2048-4096)

 

Supported Development Platforms:

Windows: Yes

Mac: Yes


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