Description
Character video review UE4 \ PREW 360\ MINOTAUR PREW UE4 ALS \
Update 1.0
Full support for engine version 5.1 and higher has been added.
The skeleton hierarchy mirrors that of the Manny UE5 Skeleton Simple.
The proportions, of course, differ.
Support for the ARKit system has been added.
A post-processing system has been added to ensure proper armor movement.
Added physics for the ears, leather cap, and belt; they now sway with movement.
Fabric physics have been tuned for greater precision and accuracy.
Material shaders have been optimized.
Control Rig added.
3d model of a realistic character “Armored Minotaur”.
A character in armor consists of many separate parts that you can combine in your own way. (32 parts).
Customizable materials.
Physical model of the fabric on the skirt and hat.
The character is well suited for fantasy games as an enemy, boss or NPC.
There are 3 configured dependent materials:
Dark skin
Light skin
Ash skin
+ the same war paint options.
Additional bones have been added to the epic Skeleton without breaking the hierarchy:
Face bones, eyes, eyebrows, jaw.
The character has exactly the same bone names, bone orientation, bone hierarchy, epic skeleton pose, BUT THE PROPORTIONS OF HIS BODY are Slightly different! There may be slight difficulties because of this, for example in ALS.
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of characters: 5
Vertex counts of characters:
Without armor: 11,935 polygons
Fully equipped: 33,379 polygons
Number of Materials: 12
Material Instances: 24
Number of Textures: 38
Texture Resolutions: (2048-4096)
Supported Development Platforms:
Windows: Yes
Mac: Yes
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

