Balloons

Description

Video Link

Balloon Documentation

Notice! – String visuals are now fixed in UE5.1

Update 1 – Improved physics interactions

Disclaimer: There is an Engine bug in 5.0 which causes the string (Cable) to have rendering issues when spawned via Blueprint, this should be fixed in 5.1. https://issues.unrealengine.com/issue/UE-149249

All blueprints give you control over:

  • Speed
  • Whether the balloons use Helium or not
  • Which materials can be used
  • Which meshes can be used
  • if string is attached
  • Amount of balloons spawned

Single Balloon:

Allows you to place a balloon in the level at a specific location, this blueprint is the core balloon used in the other blueprints.

Tethered Balloons:

Balloons spawn tethered to an Anchor point, they will remain attached and will move with the anchor. Simulates when a bunch of balloons are tied to the same object.

Loose Balloons:

Can choose a spawn location and change the size of the spawn box, balloons will spawn in a random location within and will not be tethered. Simulates when you want hundreds of balloons to cover an area and fly up slowly into the sky.

Technical Details

Features:

  •  Confetti Niagara effect spawns if a balloon pops when damaged
  •  Pop sound effect plays if a balloon pops when damaged
  •  Switch from using Air or Helium
  • Coiled string can be adjusted in the material (String is using the built in Cable Plugin)

Number of Blueprints: 3

Number of Materials: 15

Number of Meshes: 5

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes: Demo map has an example of how you can pop the balloons in the level blueprint


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