Description
A fictional Saigon alleyway network running in Unreal Engine 5. Built using custom photogrammetry scans, the scene utilizes Lumen and Megalights for dynamic lighting. It relies on a traditional, non-Nanite workflow to ensure optimization for standard game performance budgets.
Technical Details
- 200+ High quality, gamplay ready assets, based on custom photogrammetry scans
- Master material with tweakable material instances
- Tileable materials
- Blueprints for tweakable assets
- Dynamic lighting using Lumen and Megalights with three different lighting setups
- Post process with color grading for each lighting
- Number of Unique Meshes: 320
- Vertex Count: 4 – 86943
- Collision: Simple (Custom/Auto), No Collision
- LODs: Yes
- Number of LODs: 1 – 5
- Number of Blueprints: 16
- Number of Materials: 31
- Number of Material Instances: 459
- Number of Textures: 473
- Texture Resolutions: 32×32 to 4096×4096
- Supported Development Platforms:
- Windows: Yes (Default)
- Mac: Yes (Default)
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