Description
Trailer | 🔥Quickstart | 📓Documentation | 🎮Discord
Work smarter.
Calysto World is a powerful PCG (Procedural Content Generation) tool designed to help you create large-scale procedural landscapes, forests, and biomes in a few clicks. Draw procedural biomes, rivers, roads, or even cliffs directly in your world with a non-destructive workflow.
Seamlessly integrated with World Partition, Massive World enables scalability and performance out of the box.
Supports realistic, stylized, and low-poly environments.
🚀 New release! Calysto Smart Scatter is here!
📄Features:
- NEW! Now support Skinned Mesh (nanite foliage) and blueprint spawning (5.7)
- A non-destructive workflow
- Create landscapes in a few clicks
- Draw PCG procedural biomes, roads, lakes, and rivers directly on the terrain!
- Include full geometry nanite foliage
- New biome priority system (create biome inside biomes)
- Build to scale for your massive open-world
- Spawn level instances with procedural logic
- 70 4k heightmap stamps
- Data-oriented
- Integration with Calysto Village and Calysto Dungeon
- Terrain auto-material with multiple features (beaches, nanite displacement, etc.) with Megascan support.
- Automatic audio placement along the rivers
- Documented
- And much more…
🧩Integration with Calysto Village
🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]
🧩Integration with Wild Frontiers: Scots Pine Biome and Nordic Scans
🧩Integration with World Protocol heightmaps.
🔥NEW: Massive World becomes Calysto World 2.0 (for 5.6+). The same tool, with a new look, and a replacement for Unreal’s landscape detail system for improved grass performance.
Orbital Market: Link
The stylized asset showcased is Polyart Farm.
PCG is heavily used and evolves a lot between Unreal Engine updates. For this reason, using the latest version of Unreal is always recommended to maximize the benefits of Calysto World.
Technical Details
Number of Blueprints: 29
Network Replicated: N/A, will work for multiplayer games.
Supported Platforms:
Windows: Yes
Mac: Yes
Linux: Yes
Use: PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, Landscape Patch (Optional).
Support nanite foliage on 5.7 (Require Procedural Vegetation Editor and Nanite Foliage to be enabled) (Optional)
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
