Cinematic Earth

Description

version 1.6.1 — 30/06/26

Hi everyone,

Project goes to v1.6.1 with some new textures, new features and some small fixes

Important information : Updates are no longer supporting Unreal Engine 5.4 and 5.5

Project description will change when new updates are being submitted.

For a full list of changes, please look at the changelog!

About the project :

The project is a fully functional blueprint that you can drag and drop in your map level. It allows you to render cinematic shot of Earth from space.

The textures for the Earth reach a resolution up to 64k and the Clouds and Moon up to 32K to render cinematic earth shots from space.

The Earth texture itself is a combination of multiple Blue Marble Texture from Nasa.

I have created a unique water mask of the earth separating oceans and major lakes and rivers.

You will also have a unique clouds texture map where I took the time to paint out all the dead pixels and satellite scanline issues and I have also added some unique clouds formation which are coming from satellite data.

The look of the Earth, Clouds and Moon can be tweaked in the details window by selecting the blueprint. Parameters are organized and some of them have description to explain what they do.

In this project, you will also find the Level Sequences that I used to create the render that you can see in the media gallery.

After you start the project, you just have to open the Earth_Cinematics Level, then open the Level Sequences of your choice located in the Sequences folder.

You will also find the sequence that I used to create the cinematic just below.

Most recent overview of the project features : V1.6 FEATURES SHOWCASE CINEMATIC

You can find cinematics made with old versions of the project below :

Here is a link to a video that goes over most of the features of the v1.0 : Cinematic Earth Project video overview

Here is a link to showcase what you can achieve with the project as of version v0.2 : Cinematic Presentation Video

This will be updated in the future.

Finally, I want to give credit to NASA Earth Observatory and NASA for all the textures which I have downloaded and edited.

If you have any suggestion or questions, feel free to contact me.

Technical Details

Number of Unique Meshes: 8

LODs: No

Number of Blueprints: 2

Number of Materials: 8

Number of Material Instances: 8

Number of Material Functions : 15

Number of Textures: 5 Regular Textures + 79VT

Texture Resolutions: 16384×16384 // 16384×8192 // 8192×4096 // 4096×2048 // 2048×1024 // 1024×1024 // 512×512 // 256×256

Project is using Virtual Textures and it is required to be enable in your project settings

Plugins used :

PythonScriptPlugin

SequencerScripting

Takes

LiveLink

VariantManager

MovieRenderPipeline

MoviePipelineMaskRenderPass


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