Brushify – Urban Buildings Pack

Please Enable DX12 in project settings (search Default RHI and set to dx12) for better performance with this product.

Find out more about the complete Brushify system at: www.brushify.io

Extensive Documentation: www.brushify.io/docs

Contact our Direct Email Support: [email protected]

Videos:

Brushify – Urban Buildings Trailer

Brushify – Urban Buildings Features Overview

Build photo-realistic cities from modular assets with the Urban Buildings Pack.

READY MADE LEVEL

Complete playable Urban Buildings level ready to go out of the box.

The pack comes with a ready made example scene that shows exactly how you can create your own city.

Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.

MODULAR URBAN BUILDING SYSTEM WITH PREFABS

The pack comes with drag and drop presets for Cityblocks as well as the individual buildings. Each building is a blueprint that combines multiple modular meshes. This allows you to edit a building directly, including altering the number of floors, adding decorative elements and changing materials. The advanced master material allows you to quickly and easily modify the look of the buildings and props.

Works great in combination with Brushify landscapes!

EXTREMELY MEMORY OPTIMIZED

All assets utilize tiling textures and share materials to reduce texture memory usage and drawcalls.

BRUSHIFY LANDSCAPE AUTO MATERIAL

The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes.

  • Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
  • Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
  • Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
  • The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.

Disclaimer: This pack has a mixture of assets at various levels of detail. The Building Blueprints themselves are intended to be viewed from medium to far distance. Floors and rooftops have additional detail so they can be viewed from 1st and 3rd Person game modes.

Technical Details

Objects:

  • 43 Building prefabs all fully customizable in Blueprint. (Please note: BP’s are prefabs only, no logic is included)
  • 3 City Block blueprint presets and 1 distance building preset.
  • 15 Modular High Rise building pieces
  • 16 Modular Residential Building pieces
  • 13 props and decorations including fire escapes, doors, pillars, roof items, park grounds.
  • Includes original source files (both OBJ and Blender) so you can edit the meshes or create your own.

Advanced Master Material:

  • 30 material presets (Asphalt, Brick, Concrete, Facades, Grass, Metal, Tiles, Windows, Wood)
  • 49 Tilable textures (including normal maps and height maps)
  • Supports UV-less workflow, add texture to meshes without spending time on uvs.
  • Blend shader. Combine two textures with a blend mask.
  • Damage shader. Add realistic damage to your assets
  • Emissive texture projection for realistic night time lighting effects.
  • Parallax Occlusion mapping support.
  • Tiling, Tint and Strength functionality.

All assets optimized for high performance.

Example Level:

  • Large city scene with background landscape
  • Ocean material
  • Skydome and lighting setup

Texture Resolutions: All Textures 2048×2048 or greater.


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