In this pack you will find a saber game template, in which random objects (cubes, pyramids, etc.) fly at player and player need to break them with sabers. As the game progresses, the speed increases and the difficulty increases. In addition to the logic of the game itself, you will also find one music track, sound effects, widgets, materials and …
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Niagara Abstract Space
18 beautiful Niagara Systems that can be applied to both science fiction and fantasy. Video: https://youtu.be/UHDIJp_ILO8 Included in the Big Niagara Bundle Blueprint Bundle 2 Technical Details Type of Emitters: GPU Number of Unique Effects: 18 LODs: No Number of Materials: 0 Number of Textures: 0 Number of Blueprints: 9 Supported Development Platforms: Windows: Yes Mac: Yes
Read More »Niagara Effect Mix 5
52 Niagara Systems in the form of creepy tentacles, bizarre creatures with tentacles, moving tentacles, runes, Niagara effects in the form of a character trail and afterimage, magic balls, flying rainbows, watefalls… Video: https://youtu.be/S0AxO9Kn1j0 https://youtu.be/McvWMSZrOFA https://youtu.be/NGVwcJz04aA Included in the : Niagara Bundle 5 Niagara Bundled Technical Details Type of Emitters: CPU, GPU Number of Unique Effects: 12 (52 total) LODs: …
Read More »Material Mix
Mix of materials, including a variety of materials and post-process materials. Video: https://youtu.be/EGjcsRuyf5Y Included in Material Mix Bundled Technical Details Features: Post Process Materials Thermal Vision Stealth Effect Visor Effect (Through the walls) Armor Effect Drunk Effect Pixel Effect Radil Blur Materials Dissolve Noise Wireframe Cloud Outline (Tron) BattleRoyaleZone Hologramm Energy Fade\Ghost Spiral (Variety) Number of Unique Materials and Material …
Read More »Top Down Shooter
A toolkit to start developing a top-down shooter game that includes many cool features. Video: https://youtu.be/xhLrbt6n_Ok Included in the: Shooter Bundle Blueprint Bundle 3 Technical Details Features: Saving character parameters (ammo. health, location etc.) and interaction items, such as pickups, enemies. If you picked up a get pickup or killed an enemy, its status is saved Basic menu with save\load\new …
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