Description
The first volume of additional content for the interaction of the character with various objects. Can work autonomously and integrate into any project. Can be used as an addition to the project “Character Interaction“. “Character Interaction” was used in the first part of the demo video to demonstrate the use of content.
Technical details
Features:
- BP_Bomb – The class of the bomb with different detonation settings – timer, event (remote), when touched. Supports customization of animation, sound and effect.
- Models revolver, crowbar and phone.
- Character Interaction Animations
Scaled to Epic Skeleton: Yes
Number of Animations: 52
Animation Types: Root Motion
Revolver: Collision: Yes, Vertex Count: 5 520, Number of Meshes: 1, Number of Materials and Material Instances: 1, Number of Textures: 3 (4096×4096 _D, _N, _RM)
Crowbar: Collision: Yes, Vertex Count: 339, Number of Meshes: 1, Number of Materials and Material Instances: 1, Number of Textures: 3 (2048×2048 _D, _N, _RM)
Phone: Collision: Yes, Vertex Count: 132, Number of Meshes: 1, Number of Materials and Material Instances: 1, Number of Textures: 3 (2048×2048 _D, _N, _RM)
Sounds: Revolver (Shoot, Reload), Crowbar (Attack, Take-down), Explosions (Three explosions).
Documentation: Detailed list of animations
Important: Attention project “Character Interaction” is distributed separately, it has a large number of animations and systems of interaction with cars, weapons, enemies, etc.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
