Beefy Butterflies (Niagara Butterfly System)

Description

Unreal 5.2 September Update! Readme

Preview: Youtube

 

*** I recommend opening the Map_NiagaraFlockExample level to see how these Blueprints are used. Thanks! ***

This pack features 5 Butterfly meshes, with highly customizable material animation and other parameters – including color customization, low poly shading, and fresnel highlights. Easily create new variations by changing material instance parameters.

The new flocking blueprint systems allowing you to quickly add butterfly flocks to your level with different behavior and functionality. Flight behavior is determined by the InitialFlightType enum variable. Some examples include:

  • Perch: Butterflies fly to nearby Perch actor locations. (Perches are detected by the collision component, so no reference variable needs to be set.)
  • Free roam – Fish remain idle until approached, and swim only to avoid Players/intruders.
  • SplinePath: Butterflies flocking along a path (make sure to set the PathActor reference variable to a nearby Path BP)
  • FlockingPoint: Butterflies flocking randomly within a box. (You can set a BoundaryBox Actor or use a Flight Path BP.)
  • Follow Intruder – Fish swim toward the nearest intruder.

The Niagara system has modules for flocking, raytraced collision detection, spline flightpaths, random idling, and more!

Static Mesh Animations: All animations are made with material WorldPositionOffset, offering lightweight performance, extra control over animation speed/rotation values and other parameters. Works with any custom mesh that is properly oriented along X+ axis – wing geometry must be marked with Green Vertex Color (Value > 0)

Technical Details

*** IMPORTANT: Grass and water assets sold separately. ***

Features:

  • New Niagara Blueprint system with flocking and various flight modes. (CPU System, max # particles ~ 500)
  • Perch + Spline Path Blueprint Actors that can be placed in a scene, and referenced by the Particle system.
  • 10 Butterfly meshes (5 types of butterflies, with ability to customize colors and animations; 3 LODs each).
  • 10 Material instances (each butterfly type has a Particle and Actor instance).
  • 1 Master butterfly material with full customization, including a lightweight and reusable function library.
  • Perch + Spline Path Blueprint Actors that can be placed in a scene, and referenced by the Particle system.

Number of Blueprints: 5 Master Blueprint, 5 Child Actors

Network Replicated: Yes

Supported Development Platforms: Mobile Shading ES 3.1 or better

Windows: Yes

Mac: Yes


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