Description
You have in your hands a dice rolling blueprint, fully physics-based and fully developed in nodes (not a line of C++ was harmed during development). The interface is simple, the functions are intuitive and above all, essential in building your game. You have access to all the dice used in role-playing games, from D4 to D100, in an infinite number, with automatic calculation of the total regardless of the dice on the table, and display of the values of the dice individually. You can of course display these informations or not. And as it happens that one or more dice are broken, you will have the possibility of removing them and re-rolling them!
Technical details
Features:
- Rolling dices
- Total calculation
- Selection, move, deletion
- All RPG dices from D4 to D100
- Possibility to roll dice from different shapes and have the total
- 100% nodal blueprint
- Can be used with UI and/or blueprint driven
Number of Blueprints: 1 main blueprint, 1 Pawn, 1 PlayerController, 1 GameMode, 1 master blueprint and 12 children for the dice
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation:
English : https://drive.google.com/file/d/1YJ3DsrSRjKmoRr-2Dg61dRHJt_FvisIE/view?usp=sharing
Français: https://drive.google.com/file/d/1Ab4CzpTD1HXrytTZZwtq_TVvCgsn1Lcr/view?usp=sharing
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
