Dice System

Description

You have in your hands a dice rolling blueprint, fully physics-based and fully developed in nodes (not a line of C++ was harmed during development). The interface is simple, the functions are intuitive and above all, essential in building your game. You have access to all the dice used in role-playing games, from D4 to D100, in an infinite number, with automatic calculation of the total regardless of the dice on the table, and display of the values of the dice individually. You can of course display these informations or not. And as it happens that one or more dice are broken, you will have the possibility of removing them and re-rolling them!

Technical details

Features:

  •  Rolling dices
  •  Total calculation
  •  Selection, move, deletion
  • All RPG dices from D4 to D100
  • Possibility to roll dice from different shapes and have the total
  • 100% nodal blueprint
  • Can be used with UI and/or blueprint driven

Number of Blueprints: 1 main blueprint, 1 Pawn, 1 PlayerController, 1 GameMode, 1 master blueprint and 12 children for the dice

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation:

English : https://drive.google.com/file/d/1YJ3DsrSRjKmoRr-2Dg61dRHJt_FvisIE/view?usp=sharing

Français: https://drive.google.com/file/d/1Ab4CzpTD1HXrytTZZwtq_TVvCgsn1Lcr/view?usp=sharing


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