Description
Jump in the saddle of these fully rideable motorbikes. This game-ready system features satisfying two-wheeled physics and a curated suite of effects, with streamlined blueprints to bring responsive riding to your scenes in minutes.
IMPORTANT: Enable Chaos Vehicles and Metasound Plugins, then restart your editor.
Key Features
Advanced Driving & Physics
- Fully Replicated for Multiplayer
- Skeletal Mesh Based with Chaos Vehicle Physics
- Fully Rigged Skeleton with individual bones for:
- Front & Rear Wheels
- Handlebars & Front Forks
- Swingarm & Chain
- Kickstand
- Real-World Physics with automatic leaning/banking mechanics based on speed and turning angle.
- Dynamic Suspension (Visible compression on forks and rear shock).
Immersive Features
- Functional Handlebars linked to steering input.
- Instrument Cluster with functional Odometer/RPM Gauges.
- Complete Lighting System (Headlight, Brake Lights, Turn Indicators).
- Audio Suite including engine revs, idling, and tire skids.
- Particle Effects (Tire Smoke, Exhaust fumes, Skid Marks).
Performance & Optimization
- “Smart Actor” System (near-zero cost when idle)
- Instanced & Dynamic Meshes for Performance
- Hand-Made LODs
Technical details
Number of Unique Meshes:
- 5 Master Static Meshes
- Dirt Bike: 35 Static Meshes, 1 Skeletal Mesh
Vertex Count:
- Master: 4 to 100
- Dirt Bike: 223 to 54,982
Collision: Yes, Custom/Automatically Generated
LODs: Yes, made by hand
Number of LODs: LOD0 to 489 Single Drawcall Proxy Mesh per vehicle
Rigged\Skeleton: Yes, Custom skeleton
Animated: No
Number of Materials and Material Instances:
- Master: 14 Materials, 4 Material Functions, 4 Material Instances
- Dirt Bike: 7 Material Instances
Number of Textures:
- Master: 15
- Dirt Bike: 20
Texture Resolutions: 32 to 4k(most textures)
Supported Development Platforms: Windows/Mac: Yes
Uses plugins: Chaos Vehicle Physics & Metasound
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

