Video: https://www.youtube.com/watch?v=YNk16aNl51Y&feature=youtu.be
WISHLIST MY UPCOMING GAME ON STEAM: https://store.steampowered.com/app/1839070/BARK/
PHYSICS CONSTRAINT IS NOT WORKING IN UE5. I AM CURRENTLY WAITING FOR A RESPONSE FROM EPIC TO FIND POSSIBLE SOLUTIONS OR EXPECTATIONS FOR A PATCH. THE ASSET WORKS PERFECTLY IN ALL VERSIONS LISTED BEFORE UE5 AS OF RIGHT NOW.
This kit allows you to add interactions and events to any game with extreme ease and customization; equip with a Subtitle Display Trigger Volume, Objective Changer Trigger Volume, Actor Affect Trigger Volume, and a Base Trigger Volume that you can change and customize to easily make your own event from. It is also equip with two different types of Door Volumes. A Door opened by a trigger and a Door opened by a mouse or key interaction. There is an Object Inspection System along with a Physics Interact/Carry System. Finally, there is an example Interaction/Action based actor that has been set with the basics so you can add mouse or key interaction to anything you want to! This is a mega Interaction Kit set up for any of your Interaction or Event needs!
Important/Additional Notes: This product can be added to any existing project.
Technical Details
Features:
- Action Orientated Door (ACTION BASED)
- Inspection Object Example (ACTION BASED)
- Physics Carry Object Example (ACTION BASED)
- Action Based Affect Object -BASE- (ACTION BASED)
- Actor Affect Trigger (EVENT BASED)
- Objective Changer Trigger (EVENT BASED)
- Subtitle Display Trigger (EVENT BASED)
- Subtitle Display Trigger On Button Press (EVENT BASED)
- Door Trigger (EVENT BASED)
- Trigger -BASE- (EVENT BASED)
- Action Interaction (COMPONENT)
- Event Holder (COMPONENT)
- Object Interaction (COMPONENT)
- First Person Character Example (CHARACTER)
- Physics Handle Move Method (ENUMERATION)
- Actor Affect Array (STRUCTURE)
- Subtitle Display Array (STRUCTURE)
- Grid Base (TEXTURE)
- Object Symbol (TEXTURE)
- Object Symbol Spin (TEXTURE)
- Object Symbol Base Block (TEXTURE)
- Debug Actor Affect (MATERIAL INSTANCE)
- Debug Objective Changer (MATERIAL INSTANCE)
- Debug Subtitle Display (MATERIAL INSTANCE)
- Debug Trigger Base (MATERIAL INSTANCE)
- Debug Material -BASE- (MATERIAL)
- Door (MATERIAL)
- Glass (MATERIAL)
- Outline Good (MATERIAL INSTANCE)
- Outline Bad (MATERIAL INSTANCE)
- Outline Master -BASE- (MATERIAL)
- Box (MESH)
- Door (MESH)
- Example Scene (MAP)
- Key Display (WIDGET)
- Objectives (WIDGET)
- Subtitle Text (WIDGET)
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
