First Person Archery

Description

Preview

 

Video

Bow Grip Update

Migration to existing project:

In Project settings of FirstPersonArchery, Export Input, Collision and Physics as .ini files using the top right button. Import them to your own Project Settings for each of the categories. (This will overwrite the settings for the category, so you may need to add them manually if you have your own Inputs/Collision/Physics)

 

Then migrate the First Person Archery content to your projects content folder:

https://docs.unrealengine.com/5.2/en-US/migrating-assets-in-unreal-engine/

 

First Person Archery Blueprints

 

Features:

4 bow examples:

Primitive

Modern

Demonic

Alien

 

Bow Variables:

Bow Mesh

Bow Materials

String Material

Bow Damage

Arrow Speed

Mobility

Aim Mobility Multiplier

Sprint Mobility Multiplier

Reload Speed

String Thickness

Pullback Distance

Pull Speed

Arrow Variables:

Arrow Mesh

Additional Arrow Damage

Arrow Fall Speed

Penetration Power

Penetration Offset

Trail Particle

Trail Color

Trail Duration

Bow and Arrow pickups

Targets and Target course creation

Targets include material examples

 

Bow Animations:

Draw

Idle

Land

Midair

Reload

ShootHeld

Sprint

Walk

Withdraw

Note: These animations are intended to work with TwoBone IK/Grip Poses.

 

Meshes:

Bows for each class

Arrows for each class

Tree

Rock

Grass

Target


How to Install/Import?

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