Demo: Video / Build (Windows) (1.2.1)
Tutorial: Third Person / First Person
Grapple Hook Component:
based on camera direction to move character and uses a hook origin as start position.
New feature: you can pull server replicated objectives or a player character (based on a configurable tag)
Update 1.2.0:
- Added a new option to enable pull server replicated objectives (also player characters).
- Added a new interface with some useful events to implement and extend on your own character caster.
- Fixed some validations and minor bugs reported.
- The directories have been organized.
Update 1.1.0:
- Grapple Hook can work on dynamic replicated moving and rotating objectives.
- Added customization example in the cable component (metallic style).
Technical Details
Animations included (Third Person): 4
(Basic animations only to demostrate state usage, NOT for production)
- Anim_ThrowGrappleHook
- Anim_OnGrappleHookHit
- Anim_GrappleHookLoop
- Anim_PullLoop
SFX Included: 3
(Basic sound effects only to demostrate how to use it on grapple hook states)
- GrappleHookProHit.wav
- GrappleHookProLoop.wav
- ThrowGrappleHookPro.wav
Features:
- Projectile Hook and Cable Component can be customized.
- You can move your character to objective location (normal grapple hook).
- You can pull server replicated objectives (also player characters).
- Easy Integration (There are video tutorials).
- Supports Third Person and First Person.
- Supports Multiplayer (Dedicated Server / ListenServer).
- Fully based on Blueprints.
Number of Blueprints: 8
Network Replicated: YES (Single Player and Multiplayer)
Supported Development Platforms:
- Tested and Developed on Windows (x64)
Documentation: HERE
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.