Description
Physics-Based Grappling Hook System
Trailer : https://youtu.be/S7kReHSARiA
Take your gameplay to the next level with this fully physics-driven grappling hook system. Designed for smooth, responsive, and dynamic movement, this system allows characters to hook onto surfaces and swing, pull, or launch themselves with realistic physics behavior.
🔹 How It Works
The system uses real-time physics calculations to simulate rope tension and momentum, creating natural swinging and pulling motion. Players can hook onto valid surfaces, get pulled toward impact points, or swing dynamically depending on movement input and force settings.
🔹 Perfect For
- Sci-fi characters
- Superhero games
- Parkour mechanics
- Fast-paced action gameplay
Plug and play, easy to customize, and built for performance.
Add advanced mobility to your project today! 🚀
Technical Details
🔹 Features
- Fully physics-based grappling mechanics
- Realistic rope tension and swing motion
- Dynamic pull force and momentum preservation
- Easy integration into existing character controllers
- Optimized and clean blueprint setup
- Customizable hook speed, pull strength, and range
- Works great for action, parkour, sci-fi, and superhero-style games
Number of Blueprints: 6
Input: Keyboard & Mouse
Network Replicated: No
Supported Development Platforms:
- Windows: Yes
- Mac: Not Tested
Important/Additional Notes:
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

