Mark And Execute

Description

One of the coolest mechanics in 3rd person games is slowing the time, marking the targets and executing them in a few seconds and this package provides everything what you need. Cool Bolt Action Rifle with both weapon and character animations, basic sfx, vfx and components

 

 

SHOWCASE VIDEO 

DOCUMENTATION

Technical details

Features:

  •  Slowing time, marking targets and executing them in order.
  •  Example usage in 3rd person character with animations
  •  Rigged 3D model of Realistic Bolt Action Rifle
  • Example sound effects, particles and UI

 

Number of Blueprints: 9

 

CONTROLS

KEYBOARD + MOUSE

Moving: W-A-S-D

Looking: Mouse

Jump: Space

Aim: Hold Right Mouse Button

Fire: Left Mouse Button (while aiming)

Toggle Execution Mode: Middle Mouse Button (while aiming) or Caps Lock

Mark For Execute: Q (while aiming and execution mode is active)

Execute Targets: Left Mouse Button (when there is any target)

 

GAMEPAD

Moving: Left Stick

Looking: Right Stick

Jump: Gamepad Face Button Bottom (X for PS, A for Xbox)

Aim: Hold Left Trigger

Fire: Right Trigger (while Aiming)

Toggle Execution Mode: Right Thumbstick Button (while aiming)

Mark For Execute: Right Shoulder (R1 for PS, RB for Xbox)

Execute Targets: Right Trigger (when there is any target)

 

 

 

Details for Weapon 

Number of Unique Meshes: 2

Collision: Yes – custom

Vertex Count: 7344

LODs: No

Number of Materials and Material Instances: 18

Number of Textures: 54

Texture Resolutions: 8192×8192

Animated: Yes

Number of Animations: 4 (2 for weapon and 2 for character)

Rigged to Epic Skeletons: UE5 skeletons only

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Windows


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