Military Buggy – Scorcher

**Alert, before adding this asset to your project, ensure to enable the Chaos vehicle plugin for Unreal Engine 5 and above. For unreal engine 4.27 should be enabled PhysX vehicle plugin.

**For unreal engine 4.27 and 5.0 you will need to update the control inputs inside the Vehicle blueprint.

Launch cinematic

Technical test

Inspect

Scorcher, a military vehicle, all meshes like body kit, lights, weapon and tailpipe was made separately for customisation. Animation blueprint for vehicle suspension already configured.

**This version includes the vehicle blueprint that add the following features:

  • Chaos control implementation (to be a driveable vehicle)
  • Vehicle configuration (to configure detachable meshes)
  • Weapon control
  • Material update (for lights, dirt material and dashboard)

MeshesNumber of Skeletal Mesh: 3

  • Scorcher Base

LODs: NO

Vertex Count: 97 787

Tris Count: 115 330

Bones: 99

  • Antena

LODs: NO

Vertex Count: 1 159

Tris Count: 1 086

Bones: 4

  • Weapon

LODs: NO

Vertex Count: 17 526

Tris Count: 13 574

Bones: 18

Number of Static Mesh: 6

  • Bodykit

LODs: NO

Vertex Count: 18 758

Tris Count: 14 780

  • Back Lights

LODs: NO

Vertex Count: 1 016

Tris Count: 548

  • Front Lights

LODs: NO

Vertex Count: 5 360

Tris Count: 7 582

  • Scanner

LODs: NO

Vertex Count: 2 841

Tris Count: 2 694

  • Tailpipe

LODs: NO

Vertex Count: 1 678

Tris Count: 2 436

  • Wheel

LODs: NO

Vertex Count: 14 127

Tris Count: 11 128

MaterialsNumber of Materials: 8

Number of Material Instances: 25

Number of Material Functions: 2

TexturesNumber of Textures: 90

Textures Size: 4096px²

AnimationsNumber of Animation Blueprints: 2

Number of Animations: 5

BlueprintNumber of Blueprints: 1

Number of Child Blueprints: 1

Technical Details

Content

  • 9 meshes
  1. 1 Scorcher base body
  2. 1 Bodykit
  3. 1 Scanner
  4. 1 Weapon
  5. 1 Antenna
  6. 1 Tailpipe
  7. 1 Front Lights
  8. 1 Rear Lights
  9. 1 Wheel (include left and right)
  • Corresponding materials and textures for each mesh
  • Blueprint Animation
  • Animations for weapon
  • Animation for vehicle’s fan
  • Blueprint with logic to control the vehicle

Features

  • UV seams made manually
  • High quality materials
  • Detachable meshes
  • Skeletal mesh for suspension simulation
  • Dashboard
  • Screen
  • Dirt mask (for dynamic material)
  • Blueprint (for control of vehicle, cameras and weapon)
  • Driveable

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Others: No tested


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