Ridable MotorBikes: Multiplayer Advanced Pack – 3 Bikes – damage & animations

Description

launch VIDEO 1

New features (v2) VIDEO 2

Digital Dive Vehicles Manual

 

Fully compatible with Drivable Cars: Advanced Pack

Compatible extra Sport Bike (sold separately)

 

UE5.4 specific version with updated physics available

 

*important performance optimization and FLAT TIRE feature AVAILABLE from UE5.1*

 

NEW UPDATE with:

  • Cars & Bikes full compatibility
  • Flat Tires
  • Fire Damage
  • Full Damage & Explosion
  • Character Ragdoll (Beta)
  • Backfire
  • Scrape effects

 

 

Regular Third Person project integration tutorial & Quick Tips 1

 

Other videos:

 

Basic version here (no animations, basic physics and no damage system)

Ridable MotorBikes: Advanced Pack is the evolution of our Drivable Cars Series, with long awaited motorcycles including our common features:

  • manual and automatic transmission
  • improved physics
  • damage and deformation on mesh, material and bike behaviour
  • breakable pieces and glass
  • surface detection and response (behaviour, particle effects and sounds)
  • get on and off the bike animations
  • rider is ejected from the bike on impacts

 

 

UPDATED (release notes):

  • UE5.4 (October 28th 2024) – 3.6
  • UE5.3 (March 29th 2023) – 3.3
  • UE5.1 to 5.2 (November 23th 2023) – version 3.2
  • UE5 (October 19th 2022) – version 1.2
  • UE4.26 – 4.27 (June 16th 2022) version 2.3

 

migration tutorial

 

  • Features:
  • network replicated!
  • Three detailed motorcycles with 4 LODs each (Naked, Custom, Enduro)
  • For compatibility purposes, it uses BP_BaseVehicle based on our Drivable Cars Series
  • Bikes are split by body, parts and wheels
  • Each bike is a child blueprint from one master blueprint
  • Deformations are made by morph targets
  • Impacts are detected through a bone grid around the bike
  • All bike pieces are joint by constraints and hinges
  • Procedurally damaged paint
  • Customizable paint (dirt & scratches)
  • Bikes can be configured all through parameters
  • Surface type detection and behaviour adaptation
  • UE Third-person template movement functions
  • UE Vehicle template driving functions
  • Get on / off animations
  • Toggleable lights
  • Change camera (inside-outside)
  • Camera zoom and orbit (outside)
  • Smoke, dust, water, impact, etc. particle systems
  • Interactive dashboard
  • Engine, drift, surface, impact, etc. sounds
  • RMP related engine sound + gear up decay
  • Bike respawn feature

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