Throw Helper VR Component

Description

Throw Helper VR Component automatically corrects direction and speed of the object thrown by the player, so the object (basketball, grenade, knife, you name it) always hits the bull’s eye!Preview: https://youtu.be/F3McagvmXBQ

Try before buy (compiled project):

https://drive.google.com/open?id=0B9eO71ZKC-7WWVl2VnlQa0NwakU

 

Depending on the Throw Helper VR Component parameters (angular accuracy in the XY plane, the maximum percentage deviation from the optimal value of the throw speed and maximum distance to Target), a stronger or weaker correction of the throw is possible.

 

With a moderate correction of the speed of the throw, the player gets the impression that getting into the desired Target is entirely his merit.

 

Any number of Target Actors can be present in the scene. At the time of the throw, the Throw Helper VR Component analyzes the initial direction of the speed of the thrown object and automatically selects the desired Target.

 

Feel free to contact me on any questions.

 

Capabilities:

– 100% blueprint;

– Easy to use;

– Customizable options available;

– Works perfect with the basic VR template.


How to Install/Import?

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