Trajectories Part 2

Description

Preview Video 1

Preview Video 2

Play the UE5 demo

New Tutorial Video

Works with the Advanced Locomotion System v4 on Unreal Engine 4.24

 

Updates:

  • Trajectory path: changed Tube mesh with Cone->this will show the weapon verse direction
  • BP_WeaponTrajectories: set boomerang as default launching mesh (actually is axe)
  • Solved 2 minor Bprint bugs.

 

Important:

  • UE5 versions need CHAOS plugin to be enabled.
  • UE4 Apex Destruction plugin must be enabled.

 

Draw 3 trajectories via spline editor, view spline path trajectories directly ingame, select a trajectory, launch the rotating axe or boomerangs, destroy enemies & scene actors.

Use any mesh weapon you want (axes, boomerangs,etc).

Destroy any destructible mesh in the level (columns, rocks, etc).

All hit skeletons can ragdoll or be destroyed.

Slowmotion on Hit can be set On/Off.

Auto zooming camera blueprint included.

Technical Details

All the trajectories are based on Splines.

Player & Enemy rigged/scaled to Epic skeleton. You can rig and use your personal characters.

Meshes: Axe, Boomerangs, Epic packages.

Sound: Destruct FX, Epic free packages.

Playable Demo level included with 3rd person player.

Multiplayer: Not tested or supported.

Platform: developed and tested on Win64.


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