Ultimate Spline Camera System

Description

October 1st, 2024: Thank you for all of your support, I almost finished the next update of USCS V2.2. I hope it will continue to bring you fun and satisfaction 🙂

 

Playable Demo (V1.1, whitout a laaaaaaaarge part of the options!): Link

Real game Demo example: Midnight Dreams

Documentation Videos: Link

Documentation PDF, “fast install” (V2.1): Link

New features: Watch Updates list below.

WHAT IS USCS:

Save hundred hours of work! If you ever dreamed for your own game project to get a AAA camera multi systems for your third person Scroller or Top Down game, this is the ultimate solution for any 2D/3D games that is working in few clicks with any kind of character or pawn. No need to set anything to possess the camera in game, the USCS automatically sets everything for you, even with the Lyra, UE5 Manny, or the ALS.v4 system (Uscs override directly the ALS/3rdPerson camera).

HOW IT WORKS:

USCS has 3 systems that interact with each other automatically:

Ultimate Splines Camera System: Allows you to set as many splines camera as you want in your level. The camera “travels” from one spline to another according to your transition settings (smooth/instant…).

Ultimate Camera Switcher: You can switch between TPS/FPS character cameras, Splines cameras, and Static Scene Cameras placed in the Level, all of that with or without time transition…

Character Cameras Switcher: You can switch between your TPS/FPS cameras and any other USCS system according to your transition setting (smooth/instant…).

Everything is possible, the camera can go from one spline to another, with or without multiple spline branches! You can also attach the system (spline or static cameras) to anything you want (a static mesh, a moving enemy, even your own character…), the camera will move to wherever you want always according to your transitions settings (smoothly/hardly/with special angle/rotation/speed…).

The system settings can be set universal for the entire Level, but always can be modified on every individual Spline/Scene Static cameras plaed in the Level. Like this, it is possible for example to start the level with a scrolling camera,to continue with a Third/First person game camera, and finish the level with a Top Down camera.

THE PRICE:

I know the price is very low considering the number of unique options of USCS, and the incoming future great features that are listed below. Buy it now before the price increases, this price is a real gift…

 

UPDATE 1.3 (2022/04/13):

  • Immersive “Fade In” for a better game Start experience
  • System Optimisation for a perfect stability of the camera at extrem angle use conditions

Update 1.4 (2022/04/25):

  • Little Nightmare camera control system: Control camera rotation with a Gamepad Right Thumbstick

Update 1.5 (2022/04/28):

  • Spawn a Character out of a ZoneInfluencer
  • New map to explain this option

Update 1.6 (2022/05/16):

  • New system “Utimate Camera switcher”: Now, every cameras systems transition/combination path are possible in one click

Update 1.7 (2022/06/20):

  • Ultimate Camera switcher: Tracking Player options
  • Control Camera Rotation with controller
  • Resident Evil Camera system
  • Crash Bandicoot Camera System (Camera tracks and follows Player along a defined path + options)
  • New PDF doc: More simple, more pictures, less text
  • New video: How to set EXTREMELY FAST & EASILY the 3 different USCS systems with Zero options (basic setting)

Update1.8 (2022/12/01):

  • Auto Select Player Pawn or Player Character
  • Zero lag improvement + New Lag options

Update 1.9 (2023/03/13):

  • Metroid Dread Camera system + Fade in between camera system
  • New Demo Map: Fade component system useable on any camera
  • FadeIn when Game Starts improved
  • Improve Camera Transition From “Spline Camera to Spline Camera” when game start with a Spline Camera

Update 1.9.2 (2023/03/15):

  • New icons + little optimisations

Update 1.9.3 (2023/03/27):

  • USCS optimised for UE5.2

Update 2.0 (2023/10/19):

  • New system: Instant camera transition “from any system to any system” simply by pressing one button
  • New Spline to Spline Camera smooth transition
  • Camera instant switch with full Camera stability
  • Map Tutorial 08 with all the new advanced systems ready to be tested

Update 2.1 (2024/08/11):

  • New option: Initialize the whole system during gameplay, to switch different Player character Blueprints

 

Next Update (2.2):

  • Switcher Cinecam/Camera on the fly (to do in priority for a customer, finished)
  • Camera or Cinecam choice and transition (Asked by customer, finished)
  • Morphing between Camera & Cinecam (Almost finished, Asked by customer)
  • For people who use Checkpoint: Option to set last camera start location to last Checkpoint location

 

Future features, work in progress:

  • Fade Player by distance to the camera (Asked by customer)
  • Switch Player Character Blueprint during gameplay (Needed in my own game project) 😉
  • USCS to Sequencer <=> Sequencer to USCS advanced transitions options (Almost finished, Asked by customer)
  • Fade out camera new parameters when dying (Asked by customer)
  • Switch to Cinematic Camera during game automatically, or in one click.
  • Movable Camera Cinematic system (player can influence the orientation of the movie cameras during cinematic.
  • Alan Wake switch to Cinematic System.
  • Camera shake, more options.
  • Ultimate Camera switcher: New option that allows you to set it to watch/don’t watch in the direction of anything moving you want in your scene (character/moving pawn/moving mesh), with or without customisable lag rotation.
  • Ultimate Camera switcher: New cut scene option (cinematic) allow the static camera to pause the character controller the time the camera go to watch something else and come back to its play game state. Also add a button to bypass any cinematic scene.
  • Custom controller that allows player to get an adaptative control when switching between USCS camera and USCS attached to 3rd person camera control.
  • All System fully Replicated
  • Fade out component, fully configurable, with activation choice (by death, by trigger, by camera…)
  • Add a “cut scene” (cinematic) button to transform USCS camera in a cinematic camera in only one click, and have the possibility to switch back to the game USCS camera in one click (or one Bool to set it in other of your game BP.
  • Crash Bandicoot Custom Controller system.
  • Resident Evil Custom Controller system.
  • Give the possibility to spawn first the camera system, then later a character.

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