Description
A modular, multiplayer-ready interaction system built entirely in Blueprints.
UIS gives Unreal Engine developers a powerful and flexible framework to handle in-game interactions with zero coding. From simple item pickups to complex hold-to-interact mechanics, this plug-and-play system is perfect for any genre.
💡 Key Features:
- Tap & Hold Interactions
- Swap interaction types at runtime to fit any scenario tap to open, hold to charge, etc.
- Built-In Outline System
- Easily enable interactable highlights using the included M_Outliner material with customizable colors.
- Interaction Manager Component
- AC_InteractionManager_PC handles tracing, HUD prompts, and timing all editable via exposed variables.
- Fully Customizable Data
- Control prompt text, fonts, colors, interaction range, crosshair size, and more.
- Client & Server Events
Cleanly separate multiplayer logic using dedicated Event Dispatchers:
- Run UI and local effects on the Client
- Run world-changing logic (e.g., doors, generators) on the Server
- Debug Tools Included
- Toggle debug mode to visualize interaction traces in real time.
🎮 Included Examples:
- Item pickup
- Door toggles
- Generator with hold-to-activate
- Outline color variants
Perfect for indie devs, solo creators, and Blueprint-first teams.Fast to set up, easy to expand UIS is your go-to system for interactions.
Network Replicated: Yes – Only the event dispatchers (interaction Hud is always client sided)
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

