Z Targeting Component

Description

Using the Z Targeting Component you can Target Actors simply by Adding the Targeting Component to your Character and the Targetable Component to any Actor you want to Target with a simple setup

Chose Between Hold to Target (Hold your Input down to Target the Closest Actor) or Toggle Targeting (Input switches to targeting mode and a second press of that input switches Target to the second closest Target if available another input is required to exit Targeting mode)

Technical details

 

  •  Can be added to any Actor with little Setup
  •  Toggle and Hold targeting input
  •  Can Switch targets when enemy is defeated when using Toggle Targeting
  • Allows you to input on Targeted actors

Number of Blueprints: 2 Component Blueprints and 3 Example Blueprints

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Documentation: Setup Examples and Explanations for Targeting component and Targetable Component and can be found in the Example Blueprints Folder including some examples of how the Component can be used


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