Chibi Samurai

Description

Low-poly, gameready, epic skeleton rigged.

Adjustable colors for armor, body and eyes.

Face emotions.

 

Rigged with Epic Skeleton, so you can easily use any epic skeleton animation.

I am strongly recommend you to adjust animation for neck and head bones- model has big head, so it is better to make some adjustments and partly transfer head-bone movement to the neck bone.

 

Has additional bones in head and in belt cords, which uses physics (unrealHeadBun_M, unrealBeltCords_R, unrealCord1_R, unrealCord2_R)

Contains 11 blendshapes in head mesh.

 

Chibi Samurai has default-colored armor, hair and eye material set, and fully adjustable material set (please use material instances).

 

Third Person Game Test Video

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Feel free to write me if you would like to add face blendshapes, custom animations or different default colores to this model, so later I can update it.

 

Technical Details

Features:

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: No

Number of characters: 1

Vertex counts of characters: 11998

Number of Materials and Material Instances: 15 (9 materials and 6 material instances)

Number of Textures: 17

Texture Resolutions: up to 2048

Supported Development Platforms:

Windows: Yes

Documentation: No

Important/Additional Notes: No


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