G2: Mech

Please learn more about different between Genesis 2 (G2: Characters) and non G2 characters before buying this package.

———————————————————————————

Video Preview

View picture full resolution on ArtStation

———————————————————————————

How to use:

———————————————————————————

With master materials, you can blend color and textures to your liking. This character is rigged with the same UE4 Mannequin Skeleton with 02 extra pectoral bones.

You can mix and match clothes and equip all hair, accessories, weapons, etc… with all of my other GENESIS 2 modular characters same gender packages together.

This character has 85 Blendshapes/Morphs for face lipsync and expression, 02 Elf ear morphs, 02 hairstyle can use for both male and female characters for male

This package including characters ready for game only and not including System, Particular, Blueprint.

Cyber Mask Mesh hasn’t morphs for Live Link ARKit.

Technical Details

Features:

  •  85 Blendshapes/Morphs lipsync and expression
  • Rigged with UE4 Mannequin Skeleton
  • Easy share Hair/Hat between Male and Female
  •  Blending/Mixing color/textures on Materials Install
  • Makeup Face/Hair/Eyes/Lips
  • Cloth physic setup ready

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes, basic movement)

Number of Animations: 0

Animation types (Root Motion/In-place): In-place

Number of characters: 02

Vertex counts of characters: 20k – 50k

Number of Materials and Material Instances: ~10

Number of Textures: ~ 25

Texture Resolutions: 2048 – 4096

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation: Genesis 2 Character Overview

Important/Additional Notes: Video Tutorial


VIP Downloads Today: 0 of 0

BECOME A VIP


PRODUCT LICENSE

You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

Check Also

BACKGROUND BIRDS

BACKGROUND BIRDS UPGRADE YOUR ENVIRONMENTS IN UNREAL 5 Look, we’ve all been there. Working on …