Goblins Modular

Description

  • No animations from the video in the project, no effects niagara
  • UE 4 skeleton

 

  • Goblins of the Middle Ages, modular, with facial blendshapes and color customization
  • 5 bodies with different heads, you can change the shade of the body, add noises, dirt, change the color of the eyes
  • you can add a tattoo on the body, its texture (black and white) on the uv seams does not work
  • 52 face blendshapes for facial animation, should work with LiveLinkFace
  • modular parts of the armor that can be combined with each other , you can see the armor quantity in the screenshot
  • goblins are smaller than a mannequin, you can see the screenshots
  • there is a chain with a physics simulation, you can add weapons to the end or armor on the chest as an option
  • 2 variations of the flag, on which you can also put your logo (black and white picture)
  • 4 weapons and 4 shields
  • in the project 77 sk meshes

Technical details

 

Rigged: Yes ue4

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: No

Number of Animations:0

Animation types (Root Motion/In-place):0

Number of characters:1

Vertex counts of characters: the full set is about 35к, body -19940

Number of Materials and Material Instances: 9 /17

Number of Textures:59

Texture Resolutions: 512(eye) – 4k (other)

Supported Development Platforms:pc

Windows: Yes

Mac: no tested

Documentation: https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

Important/Additional Notes:no


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