Monster Hunter

Description

Realistic 3D model of a beautiful Monster Hunter.

 

3D model preview

Model preview in the Engine

Demonstration of leather pants

Video demo of update 1.2

Demo morph targets face

A small video instruction on how to make parts of the body transparent under clothes

 

Update 1.3:

 Added a variant of the model without additional bones.

 Face morph targets have been added for this model.

 Long hair physics is also tuned for this variation.

 

P.S: In order that the body model does not go beyond the clothes, you need to use the body material with an alpha mask, which hides the body under the clothes. Copying the mask onto the pants body material will give you a similar result. If necessary, the mask can be edited to suit your needs.

 

 

Update 1.2:

Added long hair physics

Added a variant of the model with flat shoes

Improved physical model

 

Update 1.1:

Added elegant leather pants.

The head now supports subsurface scattering. (Body – does not support yet)

Thigh straps, boots and underwear are now separate parts for more flexible customization.

 

The model is modular. Consists of:

1) Basic body without primary sexual characteristics and nipples.

2) Armor

3) Dress

4) Underwear, belts and boots.

5) Mask

6) Gloves

7) Hairpins

8) Hairstyle “Bunch”

9) Hairstyle Long

You can combine these elements as you like.

 

Armor, mask, gloves, underwear, boots and belts have 3 color options that can be divided into 3 sets:

Gold

Dark

Steel

 

The textures are in PNG format.

Dimensions for head body and armor: 4096 pixels.

Eyes: 3000 pixels.

For the rest: 2048 pixels.

 

Additional bones have been added to the epic Skeleton without breaking the hierarchy:

Face bones, eyes, eyebrows, jaw.

Dress bone.


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