Description
Ready-to-use necklace assets featuring real-time physics simulation.
The pack includes three variants: pearls, chain, and pendant, each with its own physics rig built in Unreal Engine 5.6.
HOW TO USE AND REPLACE NECKLACE MODEL: https://youtu.be/uWzScDAM5Js
DEMO: https://youtu.be/TwmrDM9vIGU
Features:
- Real-time physics simulation inside Unreal Engine 5.6
- Three fully rigged variants (pearls / chain / pendant)
- Ready-to-use with MetaHumans
- Physics can be baked down to keyframes
- Customizable
Instructions:
- In your MetaHuman blueprint, add a body component named Necklace and make it a child of the body.
- Inside the component, put the chosen skeletal mesh asset and the animation blueprint.
Perfect for cinematic projects, trailers, and real-time animation workflows.
Technical details
Number of Unique Meshes: 3
Vertex Count:
cuban chain 114 240 verts
- pearls 9 646 verts
- chain with pendant 43 794 verts
Collision: Yes, custom
LODs: No
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes, Metahuman Skeleton
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Animated: No
Number of Materials: 2
Number of Material Instances: 0
Number of Textures: 0
Additional: You’ll need to enable the Physics Control plugin and the MetaHuman plugins in Unreal Engine 5.6.
Metahuman is not included
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

