Real-Time Physics Necklaces for MetaHumans

Description

Ready-to-use necklace assets featuring real-time physics simulation.

The pack includes three variants: pearls, chain, and pendant, each with its own physics rig built in Unreal Engine 5.6.

HOW TO USE AND REPLACE NECKLACE MODEL: https://youtu.be/uWzScDAM5Js
DEMO: https://youtu.be/TwmrDM9vIGU

Features:

 

  • Real-time physics simulation inside Unreal Engine 5.6
  • Three fully rigged variants (pearls / chain / pendant)
  • Ready-to-use with MetaHumans
  • Physics can be baked down to keyframes
  • Customizable

 

 

Instructions:

 

  1. In your MetaHuman blueprint, add a body component named Necklace and make it a child of the body.
  2. Inside the component, put the chosen skeletal mesh asset and the animation blueprint.

 

 

Perfect for cinematic projects, trailers, and real-time animation workflows.

Technical details

Number of Unique Meshes: 3

Vertex Count:
cuban chain 114 240 verts

  • pearls 9 646 verts
  • chain with pendant 43 794 verts

Collision: Yes, custom

LODs: No

Rigged: Yes

Rigged to Epic or MetaHumans Skeleton: Yes, Metahuman Skeleton

If rigged to the Epic or MetaHumans skeleton, IK bones are included: No

Animated: No

Number of Materials: 2

Number of Material Instances: 0

Number of Textures: 0

Additional: You’ll need to enable the Physics Control plugin and the MetaHuman plugins in Unreal Engine 5.6.
Metahuman is not included


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