ROCK HAIR

Description

Can be static or dynamic with Niagara physics.

Hairs have LOD system wich you can edit with 2 clicks, add more LOD’s and modify LOD settings.

Hairs can be optimised by decimation of curves and vertices numbers, wich can help improve performance

for your needs.

 

Hairs can be attached to anything using socket system.

 

Total number of hairstyles is 14

 

*Please consider reading the strand based hair section of documentation there is detailed

 

information on how to enable physics and bind hairs to characters.

Technical details

 

Scaled to Epic skeleton: NO

LODs: (Yes)

Intended Platform: Windows 64 bit

Platforms Tested: Windows 64 bit

 

Important\Notes: Displaying too much grooms in viewport at once can

cause performance impact or graphical artifacts, depending on your system configuration.

 

Detailed information

 

 

Number of grooms: 14

Number of mesh : 2 HUMAN HEAD

Materials: 1 BLACK PLASTIC MATERIALS FOR THE HEAD

 

 

Important Notes:

 

In order to grooms work properly, don’t forget to apply these settings

 

enable Alembic Groom Importer plugin

enable Groom plugin

enable Support Compute Skin Cache in project settings


How to Install/Import?

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